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Wildstar most fun class
Wildstar most fun class










Whether you’re running around doing platforming challenges, exploring the wilderness, or dodging fireballs, every action looks dynamic and solid. On a more fundamental level, this means movement in WildStar feels incredibly satisfying. This game will be a treat to look at for years to come, and I have a feeling the machinima community will absolutely adore it. Carbine were aiming for a timeless look, and I have to say, they’ve damn near nailed it. The various races are all deeply expressive, and their every motion is fluid and weighty. What’s not so standard is the quality of the game’s animation and art style.

wildstar most fun class

The game has plenty of more standard communication options as well, including plenty of emotes. Obviously huge raid parties and PVP groups will still rely on vent servers, but telegraphs make co-ordinating with a pickup group much more intuitive. The real advantage of the telegraph system, though, is that it facilitates non-verbal communication in the heat of battle. Other MMOs have been built around action combat (most notably Tera), but telegraphs feel like a true hybrid between the tactical number-crunching of high-level MMO play and the twitch reactions of more visceral games. Telegraphs started as a way of making enemy AOE attacks more clear and interesting, but Carbine realized that they could make player attacks more dynamic too, and now they lie at the heart of everything in WildStar. Aiming, positioning, and reflexes are vital thanks to WildStar’s unique “telegraph” system, and you’d best be able to manage that because the game doesn’t even give you an auto-attack to fall back on. On the other hand, Carbine studios have gone to great lengths to ensure the grind to 50 is fun and varied, and my word, is the combat here ever skill-oriented. Not only is it as hardcore an MMO as they come, but it’s based on a 15-dollar-a-month subscription service when most of the world has gone free-to-play. So you can imagine it’s a little odd that I’m almost ready to pull the trigger on WildStar. Cookie-cutter quest design and low-skill, tab-target combat only exacerbate that feeling. I couldn’t really justify paying (or having my parents pay, since I was 13 years old at the time) 15 dollars a month on top of a 60 dollar purchase for something I’d play sporadically and then drop.

wildstar most fun class

I’ve always had a tendency to play games like a designer – in other words, I’d play a lot of games for relatively short periods of time so that the experiences would stay fresh. What really stopped me from getting into MMOs, WOW in particular, was the subscription fees. What I tell people is that my first MMO was Runescape, and it kind of turned me off the genre altogether. I’ve never been much for massively multiplayer games.












Wildstar most fun class